﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AimGameLibrary.GameObject
{
    public class KeyFrameData
    {
        public List<List<int>> MyKeyFrame;
        public List<String> MyActionName;
        public List<bool> MyPlayLoop;
        public NodeData MyData;

        public KeyFrameData()
        {
            MyKeyFrame = new List<List<int>>();
            MyActionName = new List<string>();
            MyPlayLoop = new List<bool>();
        }

        public KeyFrameData(List<List<int>> MyKeyFrame,List<string> MyActionName,List<bool> MyPlayLoop)
            : this()
        {
            this.MyKeyFrame = MyKeyFrame;
            this.MyActionName = MyActionName;
            this.MyPlayLoop = MyPlayLoop;
        }
    }
}
